Category Archive for C++

Breaking Change for RValue References in Visual Studio 2010 RC

The Release Candidate of Visual Studio 2010 has changed the behaviour of RValue references slightly compared to the implementation in the Visual Studio 2010 beta versions. This is because the C++0x standard commitee has changed the RValue reference feature a bit and Visual Studio 2010 RC has incorporated those standard changes. Unfortunately, this might lead to compiler errors when you try to build code that is following the old standard. Let me give an example. Previously using a beta version of Visual Studio 2010 that was using the old C++0x standard, the following code would compile without any problems.

#include <iostream>
using namespace std;
// Increment value by 1 using RValue reference parameter.
int increment(int&& value)
{
   cout << "value = " << value << endl;
   value++;
   return value;
}
int main()
{
   int a = 10;
   int b = 20;
   // Increment a
   int result = increment(a);
   cout << "  a=" << a << ", b=" << b << ", result=" << result << endl;
   // Increment b
   result = increment(b);
   cout << "  a=" << a << ", b=" << b << ", result=" << result << endl;
   // Increment an expression
   result = increment(a + b);
   cout << "  a=" << a << ", b=" << b << ", result=" << result << endl;
   // Increment a literal
   result = increment(3);
   cout << "  a=" << a << ", b=" << b << ", result=" << result << endl;
   return 0;
} 

However, when trying to compile this using the latest release candidate of Visual Studio 2010, you will get the following errors:

rvalue_test.cpp(18): error C2664: 'increment' : cannot convert parameter 1 from 'int' to 'int &&'
          You cannot bind an lvalue to an rvalue reference
rvalue_test.cpp(21): error C2664: 'increment' : cannot convert parameter 1 from 'int' to 'int &&'
          You cannot bind an lvalue to an rvalue reference

These are related to the lines that are trying to increment a and b. Incrementing an expression or a literal still works as before. To get rid of those errors, you need to convert the lvalue to an rvalue. You can use the std::move function for this as shown in red below.

#include <iostream>
using namespace std;
// Increment value by 1 using RValue reference parameter.
int increment(int&& value)
{
   cout << "value = " << value << endl;
   value++;
   return value;
}
int main()
{
   int a = 10;
   int b = 20;
   // Increment a
   int result = increment(std::move(a));
   cout << "  a=" << a << ", b=" << b << ", result=" << result << endl;
   // Increment b
   result = increment(std::move(b));
   cout << "  a=" << a << ", b=" << b << ", result=" << result << endl;
   // Increment an expression
   result = increment(a + b);
   cout << "  a=" << a << ", b=" << b << ", result=" << result << endl;
   // Increment a literal
   result = increment(3);
   cout << "  a=" << a << ", b=" << b << ", result=" << result << endl;
   return 0;
}

This now compiles without any errors and produces the following output:

value = 10
  a=11, b=20, result=11
value = 20
  a=11, b=21, result=21
value = 32
  a=11, b=21, result=33
value = 3
  a=11, b=21, result=4

Now, it again works as expected :)

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Visual Studio 2010 and .NET Framework 4 Release Candidate

Microsoft has released the Release Candidate version of Visual Studio 2010 and the .NET Framework 4.

See Scott Guthrie blog post about it.

Right now it’s available for MSDN subscribers.
On Wednesday 10th of February everyone will be able to get their hands on it :)

Two important things to know (from Scott Guthrie blog post):

  • If you have previously installed VS 2010 Beta 2 on your computer you should use Add/Remove Programs (within Windows Control Panel) to remove VS 2010 Beta2 and .NET 4 Beta2 before installing the VS 2010 RC.  Note that VS 2010 RC can be installed on the same machine side-by-side with VS 2008 and VS 2005.
  • Silverlight 3 projects are supported with today’s VS 2010 RC build – however Silverlight 4 projects are not yet supported.  We will be adding VS 2010 RC support for SL4 with the next public Silverlight 4 drop. If you are doing active Silverlight 4 development today we recommend staying with the VS10 Beta 2 build for now.
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Visual Studio 2010 and .NET Framework 4 Beta 2

Visual Studio 2010 and .NET Framework 4 Beta 2 are now available. The final version is scheduled for 22nd of March 2010. I’m looking forward to it :)

For Visual C++ developers there are lots of new things to look forward to, like parallel programming, MFC ribbon resource editor, easy application local deployment model etc etc…

When you use the .NET Framework you will apparently be able to have deployments with up to 81% reduction in the framework size by using the Client Profile.

According to the press release:

“The company also outlined a simplified product lineup and pricing options for Visual Studio 2010 as well as new benefits for MSDN subscribers, including the Ultimate Offer, available to all active MSDN Premium subscribers at the official product launch on March 22, 2010.”

The product lineup is simplified with the following versions:

  • Microsoft Visual Studio 2010 Ultimate with MSDN. The comprehensive suite of application life-cycle management tools for software teams to help ensure quality results from design to deployment
  • Microsoft Visual Studio 2010 Premium with MSDN. A complete toolset to help developers deliver scalable, high-quality applications
  • Microsoft Visual Studio 2010 Professional with MSDN. The essential tool for basic development tasks to assist developers in implementing their ideas easily

Download Beta 2 now.

Read the full Microsoft press release.

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KulenDayz Presentation “What’s new in Visual C++ 2010?”

On saturday 13th of June I gave a presentation on KulenDayz titled “What’s new in Visual C++ 2010?”. The presentation consisted of quite a few demos. This post contains links to the source code for all demos including articles giving some more details.

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Parallel Pattern Library (PPL) in Visual C++ 2010

Visual C++ 2010 comes with a brand new library called the Parallel Pattern Library or PPL. It is a powerful library that makes writing parallel code easier which is getting more and more important with the current and upcoming multicore CPUs. This article will give an overview of the PPL. Read the rest of this entry »

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MFC Restart Manager Support in Visual C++ 2010

Windows Vista introduced the restart manager. It is used to automatically restart an application after it crashes. It can also be used to restart application after a reboot by a Windows Installer or update. If you create a new MFC application using the project wizard in Visual C++ 2010, you will automatically get support for the restart manager. If you want to add support to an existing MFC application, you only need to add 1 line of code to the constructor of your CWinApp or CWinAppEx derived class. Read the rest of this entry »

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CTaskDialog in MFC in Visual C++ 2010

Windows Vista introduced the concept of Task Dialogs. Those are a powerful replacement for the standard message boxes. Read the rest of this entry »

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Kulendayz Microsoft Community Event 2009

From 12th till 14th of June, the Microsoft Community Osijek (Croatia) is organizing the Kulendayz event. I will be giving a lecture titled “What is new in Visual C++ 2010?”. If you want to participate in the event, please register on the Kulendayz website.

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SafeInt in Visual C++ 2010

The SafeInt library is a new addition to Visual C++ 2010. It allows you to safely perform arithmetic operations on integers ranging from 8-bit to 64-bit. The SafeInt library will automatically detect arithmetic overflow or divide by zero. Using the SafeInt library is pretty easy. The following piece of code uses the SafeInt library to safely calculate the addition of two 8-bit integers. Read the rest of this entry »

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‘auto’ Keyword in Visual C++ 2010

Starting with Visual C++ 2010, the ‘auto’ keyword has a different meaning. Auto is now used as a variable type and it instructs the compiler to figure out the exact type itself. This makes it much easier to define function pointers or to iterate over vectors for example. This post will give a brief overview of how to use the ‘auto’ keyword. Read the rest of this entry »

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The ‘Move Constructor’ in Visual C++ 2010

A new feature in Visual C++ 2010 is called Rvalue References. This is a feature from the C++0x standard. One thing that Rvalue References can be used for is to implement move semantics for objects. To add move semantics to a class, we need to implement a move constructor and a move assignment operator (optional). This article will briefly explain the benefits of move constructors and how to write them. Read the rest of this entry »

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Introduction to DirectWrite

Microsoft has added two interesting new API’s to Windows 7: Direct2D and DirectWrite. Direct2D replaces GDI and GDI+. It can render more accurate results and has support for hardware acceleration on your graphics hardware. DirectWrite is a new API to render text. It makes it easy to render paragraphs of text that can contain different formatting, coloring, fonts etc. It supports horizontal and vertical alignments, even vertical centering of a paragraph with multiple lines which was not possible with the old text API, etc. This article will give an introduction to the new DirectWrite API. Read the rest of this entry »

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How To Use UpdateLayeredWindow

In this post I will briefly explain how to use layered windows and specifically how to use UpdateLayeredWindow.

The first thing you need to do is add the WS_EX_LAYERED style to your window. This can for example be done with a call to CreateWindowEx:

hWnd = CreateWindowEx(WS_EX_LAYERED, szWindowClass, szTitle, 0,
         CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

After your window is created we will load a PNG file with an alpha channel and use UpdateLayeredWindow to render the PNG on the window using the alpha channel of the PNG file as the transparency level for the window. This is done as follows:

// Load our PNG image
CImage img;
img.Load("circle.png");
// Get dimensions
int iWidth = img.GetWidth();
int iHeight = img.GetHeight();
// Make mem DC + mem  bitmap
HDC hdcScreen = GetDC(NULL);
HDC hDC = CreateCompatibleDC(hdcScreen);
HBITMAP hBmp = CreateCompatibleBitmap(hdcScreen, iWidth, iHeight);
HBITMAP hBmpOld = (HBITMAP)SelectObject(hDC, hBmp);
// Draw image to memory DC
img.Draw(hDC, 0, 0, iWidth, iHeight, 0, 0, iWidth, iHeight);

// Call UpdateLayeredWindow
BLENDFUNCTION blend = {0};
blend.BlendOp = AC_SRC_OVER;
blend.SourceConstantAlpha = 255;
blend.AlphaFormat = AC_SRC_ALPHA;
POINT ptPos = {0, 0};
SIZE sizeWnd = {iWidth, iHeight};
POINT ptSrc = {0, 0};
UpdateLayeredWindow(hWnd, hdcScreen, &ptPos, &sizeWnd, hDC, &ptSrc, 0, &blend, ULW_ALPHA);

SelectObject(hDC, hBmpOld);
DeleteObject(hBmp);
DeleteDC(hDC);
ReleaseDC(NULL, hdcScreen);

Because I’m using CImage, you need to include the atlimage.h header.

That’s all that is required for the basics of UpdateLayeredWindow.

NOTE: The example above does not include any error checking. That is left for the reader as an excercise.

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Visual C++ 2010 Beta 1 and the Windows 7 RC SDK

The Visual C++ 2010 Beta 1 release contains the Windows 7 Beta SDK. For Direct2D and DirectWrite there were some breaking changes between the beta version of the SDK and the RC version of the SDK. So if you want to use those new Direct2D and DirectWrite APIs, you definitely need the latest Windows 7 RC SDK. There are some manual steps involved in getting that to work with Visual C++ 2010. For detailed explanation please check out Using the Windows 7 RC SDK in Visual C++ 2010 Beta 1 on the Visual C++ Team Blog.

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Visual Studio 2010 and .NET FX 4 Beta 1 Released :)

Visual Studio 2010 Beta 1 and .NET FX 4 Beta 1 have been released and is available for download if you have an MSDN subscription. The beta 1 will be publicly released very soon. Check out http://www.microsoft.com/visualstudio/en-us/products/2010/default.mspx for more information.

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Preview of Upcoming Direct2D/DirectWrite Article

I’m working on a new article to be published on Codeguru. The new article will be about using Direct2D and DirectWrite on Windows 7 from C++. 

I was really impressed while playing with those new APIs. The two APIs combined are pretty powerful and allow you to easily render complicated formatted text. The screenshot below shows what the demo application that will be included with the article is capable of rendering. The code behind everything you see in the screenshot is pretty simple.

The demo will show rendering paragraphs of text with different fonts, font sizes, styles (bold, italic, underlined…), font colors, text alignment and so on. It also shows that mixing left-to-right and right-to-left text is not a problem and how to render fancy text using special typgraphic features that are present in certain fonts. Hit testing will also be included which can for example be used to embed interactive hyperlinks into DirectWrite rendered text. Click on the screenshot to see a full sized version :)

 

NOTE: I have no idea what the Arabic piece of text is saying, so do not blame me if it says something wrong. It’s just for demonstration purposes.

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Developing High DPI Aware Applications

I’m currently in the process of implementing high DPI support in one of my applications. High DPI support is getting more and more important, especially with the resolution of todays laptop screens. Most people will switch to 120 DPI or even 144 DPI instead of the default 96 DPI to make text easier to read. However, when your application is not High DPI aware, Windows Vista and Windows 7 will in certain situations scale everything for you but this will result in a blurry user interface.

Microsoft has released an interesting document describing the steps involved in developing High DPI aware applications. You can find them at the following links:

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Microsoft MVP VC++ 2009 Award

Yesterday I got an email that I was re-awarded the Microsoft Visual C++ MVP (Most Valuable Professional) award for 2009 :)

See my MVP profile.

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Script Errors in Visual Studio 2005/2008 With Internet Explorer 8

After installation of Internet Explorer 8, some wizard in Visual Studio 2005 and 2008 might give a script error. The following wizards might be affected:

  • Add Function
  • Add Variable
  • Smart Device – New Project Creation
  • Smart Device – Add Class

Get the workaround from the Visual C++ Team Blog.

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Pause Before Exiting a Console Application

A console application should always be designed to do whatever it is supposed to do and then exit without asking the user to press any key. The reason for this is that console applications are often used within scripts to automate several tasks. Obviously, you don’t want one console application launched by the script to wait until the user presses any key because that would be against the whole purpose of writing that script in the first place. However, sometimes it might be useful to pause the console application right before exiting. I wrote a small article that explains a way to add this support to your application elegantly without breaking support for scripting.

The article also shows how to detect that a new console was spawned on Windows. When you have a console application on Windows and you launch it by double-clicking its icon in Windows Explorer, a new console will be created but will disappear at the end of the execution and you probably won’t be able to read anything from the console. However, when you run your console application by typing the command in an existing console, your application will write all its output to that console and, when finished, you will be returned to the console prompt without the console being closed. There is a trick that can be used on Windows to automatically detect whether a new console window was opened or if your application was started from inside an existing console. The trick is to find out the cursor position in your console at the very beginning of your program. If the cursor position is (0,0), it is highly likely that a new console window was spawned. The article contains some source code to demonstrate this trick.

Read the full article.

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